Important:This document may not represent best practices for current development. Links to downloads and other resources may no longer be valid.
- Cocoa Programming For Os X 5th Edition
- Cocoa Programming For Mac Os X 5th
- Cocoa Programming For Os X 5th Grade
Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively).
Important: This document may not represent best practices for current development. Links to downloads and other resources may no longer be valid.
To a developer new to it, Cocoa might seem like a vast, uncharted new world of technology. The features, tools, concepts, designs, terminology, programming interfaces, and even programming language of this development environment may all be unfamiliar. Cocoa Fundamentals Guide eases the initial steps to Cocoa proficiency. It provides an orientation to the technological landscape that is Cocoa. It introduces its features, basic concepts, terminology, architectures, and underlying design patterns.
A series on how to develop Cocoa applications. More Cocoa tutorials are made today using Swift. Checkout my channel to see updated videos: https://youtube.co. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively).
You can build Cocoa applications for two platforms: the OS X operating system and iOS, the operating system for Multi-Touch devices such as iPhone, iPad, and iPod touch. Cocoa Fundamentals Guide presents Cocoa-related information for both platforms, integrating the information as much as possible and pointing out platform differences when necessary. The intent is that, as you become familiar with Cocoa for one platform, it will become easier to transfer that knowledge to software development for the other platform.
Cocoa Fundamentals Guide is structured to lead gradually to a general understanding of what Cocoa development is all about. It starts with the most basic information—what Cocoa is in terms of its components and capabilities—and ends with an examination of its major architectures. Each chapter builds on what was explained in previous chapters. Each section gives the important details about a subject, yet describes it at only a high level. A section frequently refers you to another document that offers a more comprehensive description.
In the set of Cocoa developer documentation, Cocoa Fundamentals Guide is the conceptual entry-point document. It is prerequisite reading for other essential Cocoa guides, such as Cocoa Drawing Guide, View Programming Guide, and App Programming Guide for iOS. Cocoa Fundamentals Guide assumes little in terms of prerequisite reading, but readers should be proficient C programmers and should be familiar with the capabilities and technologies of the platform they will be developing for. For OS X, you can acquire this familiarity by reading Mac Technology Overview; for iOS, read iOS Technology Overview.
Organization of This Document
Cocoa Fundamentals Guide has the following chapters:
What Is Cocoa? introduces Cocoa from a functional and broadly architectural perspective, describing its features, frameworks, and development environment.
Cocoa Objects explains the advantages and basic use of Objective-C, plus the common behavior, interface, and life cycle of all Cocoa objects.
Adding Behavior to a Cocoa Program describes what it's like to write a program using a Cocoa framework and explains how to create a subclass.
Cocoa Design Patterns describes the Cocoa adaptations of design patterns, especially Model-View-Controller and object modeling.
Communicating with Objects discusses the programming interfaces and mechanisms for communication between Cocoa objects, including delegation, notification, and bindings.
See Also
You can find several excellent third-party introductions to Cocoa in technical book stores. You can use these books to supplement what you learn in Cocoa Fundamentals Guide. In addition, there are a few other Apple publications that you should read when starting out as a Cocoa developer:
The Objective-C Programming Language describes the Objective-C programming language and runtime environment.
Model Object Implementation Guide discusses basic issues of subclass design and implementation.
Developing Cocoa Objective-C Applications: A Tutorial shows you how to build a simple Cocoa application for OS X using the Xcode development environment, the Cocoa frameworks, and Objective-C. Your First iOS App is a tutorial that guides you through the creation of a simple iOS application, showing you along the way the basics of the Xcode development environment, Objective-C, and the Cocoa frameworks.
App Programming Guide for iOS presents information specific to the frameworks used to develop applications for devices running iOS.
Copyright © 2013 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2013-09-18
Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two […]'>- Length: 556 pages
- Edition: 5
- Language: English
- Publisher: Big Nerd Ranch Guides
- Publication Date: 2015-04-24
- ISBN-10: 0134076958
- ISBN-13: 9780134076959
- Sales Rank: #548061 (See Top 100 Books)
Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written.
After reading this book, you will know enough to understand and utilize Apple's online documentation for your own unique needs. And you will know enough to write your own stylish code.
Table of Contents
Chapter 1. Let's Get Started
Chapter 2. Swift Types
Chapter 3. Structures and Classes
Chapter 4. Memory Management
Chapter 5. Controls
Chapter 6. Delegation
Chapter 7. Working with Table Views
Chapter 8. KVC, KVO, and Bindings
Chapter 9. NSArrayController
Chapter 10. Formatters and Validation
Chapter 11. NSUndoManager
Chapter 12. Archiving
Chapter 13. Basic Core Data
Chapter 14. User Defaults
Chapter 15. Alerts and Closures
Chapter 16. Using Notifications
Chapter 17. NSView and Drawing
Chapter 18. Mouse Events
Chapter 19. Keyboard Events
Chapter 20. Drawing Text with Attributes
Chapter 21. Pasteboards and Nil-Targeted Actions
Chapter 22. Drag-and-Drop
Chapter 23. NSTimer
Chapter 24. Sheets
Chapter 25. Auto Layout
Chapter 26. Localization and Bundles
Chapter 27. Printing
Chapter 28. Web Services
Chapter 29. Unit Testing
Chapter 30. View Controllers
Chapter 31. View Swapping and Custom Container View Controllers
Chapter 32. Storyboards
Chapter 33. Core Animation
Chapter 34. Concurrency
Chapter 35. NSTask
Chapter 36. Distributing Your App
Chapter 37. Afterword
MacBook For Dummies, 9th Edition
Cocoa Fundamentals Guide is structured to lead gradually to a general understanding of what Cocoa development is all about. It starts with the most basic information—what Cocoa is in terms of its components and capabilities—and ends with an examination of its major architectures. Each chapter builds on what was explained in previous chapters. Each section gives the important details about a subject, yet describes it at only a high level. A section frequently refers you to another document that offers a more comprehensive description.
In the set of Cocoa developer documentation, Cocoa Fundamentals Guide is the conceptual entry-point document. It is prerequisite reading for other essential Cocoa guides, such as Cocoa Drawing Guide, View Programming Guide, and App Programming Guide for iOS. Cocoa Fundamentals Guide assumes little in terms of prerequisite reading, but readers should be proficient C programmers and should be familiar with the capabilities and technologies of the platform they will be developing for. For OS X, you can acquire this familiarity by reading Mac Technology Overview; for iOS, read iOS Technology Overview.
Organization of This Document
Cocoa Fundamentals Guide has the following chapters:
What Is Cocoa? introduces Cocoa from a functional and broadly architectural perspective, describing its features, frameworks, and development environment.
Cocoa Objects explains the advantages and basic use of Objective-C, plus the common behavior, interface, and life cycle of all Cocoa objects.
Adding Behavior to a Cocoa Program describes what it's like to write a program using a Cocoa framework and explains how to create a subclass.
Cocoa Design Patterns describes the Cocoa adaptations of design patterns, especially Model-View-Controller and object modeling.
Communicating with Objects discusses the programming interfaces and mechanisms for communication between Cocoa objects, including delegation, notification, and bindings.
See Also
You can find several excellent third-party introductions to Cocoa in technical book stores. You can use these books to supplement what you learn in Cocoa Fundamentals Guide. In addition, there are a few other Apple publications that you should read when starting out as a Cocoa developer:
The Objective-C Programming Language describes the Objective-C programming language and runtime environment.
Model Object Implementation Guide discusses basic issues of subclass design and implementation.
Developing Cocoa Objective-C Applications: A Tutorial shows you how to build a simple Cocoa application for OS X using the Xcode development environment, the Cocoa frameworks, and Objective-C. Your First iOS App is a tutorial that guides you through the creation of a simple iOS application, showing you along the way the basics of the Xcode development environment, Objective-C, and the Cocoa frameworks.
App Programming Guide for iOS presents information specific to the frameworks used to develop applications for devices running iOS.
Copyright © 2013 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2013-09-18
Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two […]'>- Length: 556 pages
- Edition: 5
- Language: English
- Publisher: Big Nerd Ranch Guides
- Publication Date: 2015-04-24
- ISBN-10: 0134076958
- ISBN-13: 9780134076959
- Sales Rank: #548061 (See Top 100 Books)
Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written.
After reading this book, you will know enough to understand and utilize Apple's online documentation for your own unique needs. And you will know enough to write your own stylish code.
Table of Contents
Chapter 1. Let's Get Started
Chapter 2. Swift Types
Chapter 3. Structures and Classes
Chapter 4. Memory Management
Chapter 5. Controls
Chapter 6. Delegation
Chapter 7. Working with Table Views
Chapter 8. KVC, KVO, and Bindings
Chapter 9. NSArrayController
Chapter 10. Formatters and Validation
Chapter 11. NSUndoManager
Chapter 12. Archiving
Chapter 13. Basic Core Data
Chapter 14. User Defaults
Chapter 15. Alerts and Closures
Chapter 16. Using Notifications
Chapter 17. NSView and Drawing
Chapter 18. Mouse Events
Chapter 19. Keyboard Events
Chapter 20. Drawing Text with Attributes
Chapter 21. Pasteboards and Nil-Targeted Actions
Chapter 22. Drag-and-Drop
Chapter 23. NSTimer
Chapter 24. Sheets
Chapter 25. Auto Layout
Chapter 26. Localization and Bundles
Chapter 27. Printing
Chapter 28. Web Services
Chapter 29. Unit Testing
Chapter 30. View Controllers
Chapter 31. View Swapping and Custom Container View Controllers
Chapter 32. Storyboards
Chapter 33. Core Animation
Chapter 34. Concurrency
Chapter 35. NSTask
Chapter 36. Distributing Your App
Chapter 37. Afterword
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